![]() ![]() However, this game lacks some of the substance and heart that adds the replayability that makes players want to stay in this world – rather than just visit. I get what they were going for here and appreciate how much effort and work went into this project. All the right ingredients are there to make this feel like a definitive experience, but they feel like they never rub together quite right to connect, as if the game is taking the best elements of one experience to build something special but still managing feel a little hollow because it is missing those minor irritating nuances that create balance. I do think that there is a lot to love here for Pokémon fans or just fans of the monster taming sub-genre, but Coromon always felt like it was missing something almost from the start. Puzzles across the world are entertaining and never felt tedious, at times even adding a bit of an action slant to the overall experience with the player simply being more involved with higher consequence for a misstep. Think of that like shiny hunting but in a more common sense, as while any monster can be an asset, the player who hunts a little more is sure to find a greater team as a result. Ditching puzzle solving anchors like HMs and replacing them with streamlined devices from the start makes exploration easy and less of a chore, and those familiar with the competitive battle scene will be right at home as your monsters come with similar structures to that of the IV and nature system, with rarity and power being a prominent feature due to monsters having three available types that can give the player an advantage if they can farm the right species. What is memorable in this title is the way it plays the best features of the golden era of Pokémon as a whole. Pokémon had a card game and a successful anime adaptation to give its players the sense of extended personality in its video game world, and without that- Coromon (nor any other game like it) can’t create creatures that are distinct or memorable. The designs are nice, and some are better than others, but in comparison, it may be a little harder to really form those bonds with these creatures in that same way due to the lack of background for most. As mentioned, the monsters are not exactly stand-out, but I personally think that’s ok. Players battle with type advantages, explore the world, shop for items, and basically improve and tame their team for the sake of progression. Gameplay wise, I can’t really deny that most of the actual game feels just like Pokémon. ![]() ![]() If anything – it may be more memorable than the very monsters you tame, which may or may not be a bad thing, depending on what the player may be looking for within this package. Sure, the plot isn’t anything extremely gripping, but it is well written and makes exploration interesting throughout. Without going into spoilers, it feels like a bit of a science fiction novel laced with bits of mythology but built on the foundation we all know from its own inspirations. There are mysterious titans which you must obtain the essence of, and along your journey – there will be a ton of side features to keep you busy. It can also use Shared Fate to almost guarantee the knockout as well as using Ball of Darkness to simply unleash one solid attack that can take down enemies and get the ball rolling so its Trait Motivated is activated.Coromon puts the player in the role of a young recruit to a researching team for an organization dubbed “Lux Solis”. It's an excellent way to get rid of threats and with its speed, Octotle will almost be guaranteed to land them. Final Gift will take away all of the opponent's SP leaving them quite possibly useless in battle the rest of the match. Soul Swap essentially revives a previously fallen Coromon which can allow players to bring back exactly what they need to close out the battle. Octotle has two incredible moves called Soul Swap and Final Gift. However, its true strength may come in allowing it to be defeated. Related: Best Electric-Type Coromon & Where To Catch Them This can make having the Trait Menacing very attractive. It takes careful use to be effective as it does have a massive Special Defense but will instantly fall apart if attacked physically. This is because it is extremely fragile compared to other Coromon. Squidly evolves into Octotle at level 28 though it may not be easy to train it up. ![]()
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