Graphically, the game uses a voxel approach to evoke the old minimalist pixel art style of the original games, which certainly gives this updated vision of Carrier Command a smoother visual style, but it’s not breathtaking by any means and has plenty of jank, especially when it comes to water. However, as far as wider presentation goes, Carrier Command 2 is a mixed bag. The benefit of this approach is a greater sense of immersion compared to games with more abstract and functional UI, making this feel novel and fresh. The game barely has a narrative, though this neither adds or detracts from the experience, only serving to set the stage for this abstracted sci-fi setting.Ĭarrier Command 2 also continues MicroProse’s unique brand of introducing a new strategy sub-genre to the market: the diegetic strategy game where players must interact with the physical in-game UI elements designed to simulate the bridge. In Carrier Command 2, players act as a crew member on a sci-fi assault carrier plotting out courses, launching drones, setting up supply lines, capturing islands, and ultimately facing off against another carrier. Can Geometa’s Carrier Command 2 bring back good memories of the original, uphold MicroProse’s promising return, and begin a revolution? Highfleet was a solid return to form for the dormant publisher and showed exactly the required potential for creative game design in the current franchise and license-dominated strategy market. Since its revival in 2019, MicroProse has been back with a vengeance by lining up a slew of innovative and funky strategy and simulation-lite games.
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